﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

public class ArmTarget
{
    public enum TargetType
    {
        NONE,
        SHIP,
        FLYITEM,
    }
    public ArmTarget(GameObject target = null, float distance = 0)
    {
        Target = target;
        Distance = distance;
    }
    public float Distance;
    public GameObject Target;
    public TargetType Type;
}